★★☆☆☆

For a second -- or, at least, the first chapter --, you may believe that this book will discuss 1001 games that influenced the next generation, from the very first pong all the way to the latest Mario. Sadly, it doesn't.

The whole problem is that the authors decided to use a chronological order instead of a topic order. Instead of going "this game introduced this feature" and then jump to the next which improved that feature, they go into games released in the 70s, 80s, 90s, 2000s and 2010s. "Where is the harm in that?" you may ask. Well, the harm is that the chronological order doesn't offer, most of the time, the reason why a game should be played. I mean, yeah, maybe "Mario World" is not a bad game, but if "Mario World 2" just improves the old mechanics and have bigger maps, it's clear why the first shouldn't be in the list if everything from the first I can get in a better form in the second.

For example, when they talk about "Ninja Gaiden Black", the authors mention this:>Barring a dodgy camera, Ninja Gaiden didn't have much wrong with it. That didn't stop Team Ninja from obsessively tinkering with their masterprice, however, and in Ninja Gaiden Black they improved on what many fighting fans already regarded as the greatest fighting game of its generation."And guess what? "Ninja Gaiden" is also in the list! Why would I play the first one when the second is everything the first one has plus more?

Also, each game have three to four paragraphs. The first is always something related to the game outside it: The company that developed it, some social remark at the time, something in the game culture... anything that it is not the game; the last paragraph try to conclude the (simplistic) review with a positive note; the paragraphs in the middle, which should be the "Why" are not always they "Why". Most of the Mario and Zelda games simply lack the "why". You should play because... you should play?

This is why I'd prefer a topic order: Mario 1 introduced this, Mario 2 changed this into that... It basically forces the list to have a reason instead of seemingly being a list of "I like it".

Also, research seems focused on "games I played" instead of "games that existed". For example, there is "Trine", which I can't call a bad game, but the mechanic of "you play several characters and just jump between them based on their abilities" I can backtrack all the way to "Captain Trueno" on MSX in 1989 -- and I'm not claiming that's where this mechanics appeared -- but omitting it seems too much laziness. "Master of Orion", "Dota" (the mod for Warcraft III), "Tetrifast", "King's Valley", "Stunts"... all those are games that I can, from my childhood, bring back as previous examples of some of the recommended games that has the same mechanics and are not listed. But, instead, games with the same mechanics but from bigger publishers are. There is even a game I played on MSX in the 90s that have the exactly mechanic listed in "Warioware Inc" but, again, not listed. Heck, even "bananas.bas", part of the MS-DOS 6.0 as an example of how powerful QBasic could be, has the same mechanics as "Death Tank", but the later is listed as some "brilliant mechanic never seen before".

In the end, it seems much more like a list of "games that we, the authors like" than a proper "these games you should play because they describe some advancement in games technology and/or some social discussion about the times when they were released", which turns this into a meaningless e-peen counting (171, by the way).